Every gear shop that used to be spread around the server now stands in one overgrown library in the Secret Garden. Uber and Elite weapons, the Azazel set, Lord Kaho's Horn and the Godly sets are all here, and every one of them is bought with plain zeny.
Getting in: type @sanctum from anywhere, or @mall and walk through either of the two
portals in the nook at the centre of the hall.
Getting out: walk back east past where you landed. The portal at the end of the entrance bay returns you to the Mall.
What moved
The Elite Item and Uber Item shops left the Mall and now stand in the Sanctum with the same
stock at the same prices. Their copies on @shop have not moved and have not changed.
Nothing was taken away. Lord Kaho's Servant still builds the Horn, Azazel still crafts his set for Tokens, and the Badge Exchange still trades Victory Badges for the Godly gear. The Sanctum is a second route, paid in zeny.
Who stands where
| Keeper | Sells |
|---|---|
| The Pontiff | Nothing. He explains the hall |
| Uber Item | The Uber B weapons, 8,000,000z to 25,000,000z |
| Elite Item | The 19 Elite A weapons, 60,000,000z each |
| Keeper of Relics | Lord Kaho's Horn, the Black Helm, the Equality Wings and the Azazel set |
| Keeper of Armor | Boots of Guidance and the five Godly S armors |
| Keeper of Halos | Scarlet Angel, Emperor and Little Devil pieces |
Prices
Keeper of Relics
| Item | Price |
|---|---|
| Lord Kaho's Horn | 90,000,000z |
| Deviling Wings | 120,000,000z |
| Traveler Hat / Dragon Helm / Dowry | 130,000,000z |
| Renove Armor | 140,000,000z |
| Black Helm / Equality Wings | 180,000,000z |
| Alpha Wings / Omega Wings / Archangel Wings | 180,000,000z |
| Tannin Armor | 220,000,000z |
| Lilim Armor | 300,000,000z |
Lord Kaho's Servant still builds the Horn through his quest, and that stays the cheaper road. The three Azazel hats cost more than the Horn despite being weaker on their own, because each one is the key to its armour: without the matching hat, a Renove, Tannin or Lilim is plain DEF 7 and nothing else. The Black Helm and the Equality Wings are that Horn with 15 more DEX, in the same slot with the same 4 card slots, and they are strong the moment you put them on with nothing else needed, which is why they sit one step above it. Little Devil Horns cost more still, because with a Godly armor behind them nothing in the slot hits harder. Every shelf is ordered the same way: within a slot, nothing costs less than something it outclasses, so a cheaper item is always a genuinely weaker one and never a bargain hiding at the bottom of the list. The Forsaken Mystic still trades the crowns for 3 Seals and the Alpha, Omega and Archangel Wings for all 5. Those three wings are 60 stat points apiece and differ only in how they spread them: Alpha leans AGI, INT and LUK, Omega leans STR, VIT and DEX, and Archangel is a flat +10 to everything. His Seven Sins cards stay with him and cannot be bought here.
Keeper of Armor
| Item | Price |
|---|---|
| Boots of Guidance | 70,000,000z |
| Hero Plate Armor | 130,000,000z |
| Rally Plate Armor | 190,000,000z |
| Clothes of Brilliance | 260,000,000z |
| Mithril Armor / Grand Gaiters | 340,000,000z |
Keeper of Halos
| Item | Price |
|---|---|
| Emperor Shoulders | 80,000,000z |
| Little Devil Tail | 140,000,000z |
| Scarlet Angel Ears | 220,000,000z |
| Emperor Wings / Little Devil Wings | 240,000,000z |
| Emperor Helm | 280,000,000z |
| Scarlet Angel Wings | 320,000,000z |
| Little Devil Horns | 380,000,000z |
| Scarlet Angel Helm | 480,000,000z |
The Little Devil set has not been buyable anywhere until now.
Buy the boots first
The five Godly S armors give most of their bonus (+10 MDEF, +25% to +30% MaxHP and MaxSP) only while you wear the Boots of Guidance. Every Scarlet Angel, Emperor and Little Devil piece in turn only wakes up beside one of those five armors.
So the cheapest line in the hall is the one to buy first. A halo bought on its own does almost nothing.
A helm gives one bonus block for each set piece worn with it, and those blocks stack: the armour, the Head_Low and the Head_Mid all pay out at once. So a helm is only worth what its best three partners make it worth, and that is how the whole room is priced.
| Set, fully worn | Delivers | Helm |
|---|---|---|
| Scarlet Angel Helm + Mithril + Scarlet Wings + Scarlet Ears | +140 ATK, +16 ASPD, +80 HIT, +12 CRIT | 480m |
| Little Devil Horns + Grand Gaiters + LD Wings + LD Tail | +175 ATK, +10 ASPD, +90 HIT, +14 CRIT | 380m |
| Emperor Helm + Mithril + Scarlet Wings + Scarlet Ears | +100 ATK, +14 ASPD, +45 HIT, +4% MATK | 280m |
Scarlet costs the most for two reasons. Six ASPD is sixty amotion, worth more than the thirty-five ATK Little Devil leads by. And Scarlet and Emperor draw on one shared pool of nine partners - either helm takes any of the five armours and any Scarlet or Emperor wing or mid piece, which is exactly how Emperor Helm reaches +14 ASPD - while Little Devil Horns accept seven and two of those are its own wings and tail. A closed set is worth less than an open one.
Where two items share a price, neither beats the other: Mithril is the best partner for a Scarlet or Emperor helm and Grand Gaiters for the horns, so the choice is which set you are building, not which costs ten million less. Every other step is at least thirty million, so paying more is a decision rather than a rounding difference.
The three sets are close enough that a full one costs about the same whichever you chase — 1,170,000,000z to 1,430,000,000z including the Boots — and each piece is priced by its share of what its set puts out. Pieces mix across sets: Scarlet Angel Wings and Ears are what give the Emperor Helm its +7 ASPD, which is why they cost more than the Emperor's own Head_Low and Head_Mid.
Every purchase rolls
Gear bought here rolls random options, exactly like gear bought from any other zeny shop. Some copies come out plain, some come out with options, and buying again rolls again.
What a single purchase comes out as, by what the shelf sells:
| Shelf | Plain | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|---|
| Weapons and body armor | 12% | 47% | 37% | 4.4% | 0.1% |
| Headgear (helms, wings, mid-slot) | 21% | 48% | 28% | 3.2% | 0.1% |
| Boots of Guidance | 35% | 43% | 20% | 2.1% | 0.1% |
Boots roll worst because footgear has only two option slots to a weapon's four.
So Uncommon or better lands on about 41% of weapon and armor purchases, 32% of headgear and 22% of boots — most players who want a good roll buy the same item two or three times. A Rare is the genuine standout at a few percent, and a Legendary is about 1 in 1000 and rolls on top of everything else rather than taking a slot.
The Sanctum Gate
For a limited time the Sanctum Gate stands in Prontera at 160, 184, beside the savepoint, to
point the way and warp you in. After its run ends it leaves, and @sanctum and the Mall portals
keep working.