Overview
On XileRO the Acolyte line is more than a healer. Holy Light grows into a real nuke, Magnus Exorcismus clears any field, a mace-wielding Battle Priest hits with holy power, and Heal and Sanctuary keep up with level 255 health bars. Everything below applies to the Acolyte, Priest and High Priest, including their Baby versions.
Holy Caster
| Skill | Before | Now |
|---|---|---|
| Holy Light | 125% MATK, 2 s cast | 125% + 3% per base level (275% at level 50, 890% at level 255), 1 s cast |
| Magnus Exorcismus | Hits only Undead and Demon monsters (130% to them) | Hits every monster: 100% per wave, 150% against Undead and Demon |
Holy Light is a quest skill: get it free from the Platinum Skill NPC in Prontera (/navi prontera 130/207). Under the Priest Spirit its base 125% is still tripled.
Holy Light takes your converter's element. Use an Elemental Converter (Fire, Water, Earth or Wind) and Holy Light deals that element instead of Holy, the way an archer changes arrows. It works everywhere, against monsters and players alike. Match it to the target's weakness: Earth on a fire-armored player, Water on a Fire monster. A Sage's Endow on you does not change it; only the converter does.
Magnus Exorcismus still never hits players unless they are Undead or Demon.
Battle Priest
| Skill | Before | Now |
|---|---|---|
| Mace Mastery | +3 ATK per level with a mace | +3 ATK per level, +3% damage per level, and Holy Strike |
| Demon Bane | +3 ATK per level against Undead and Demon | The same, plus +2% damage per level to monsters that are Undead or Demon, for both weapon hits and spells |
Holy Strike: every normal hit with a mace (one- or two-handed) adds holy damage. It equals 2% of your average MATK for each Mace Mastery level, so 20% at level 10. It is holy element, so Undead and Shadow monsters take extra from it, and Holy monsters resist it. INT makes a Battle Priest hit harder.
At Mace Mastery 10, a level 255 Priest with 150 STR and 200 INT hits about twice as hard as before, with a plain Club.
Healer
| Skill | Before | Now |
|---|---|---|
| Heal | The usual formula from base level and INT | The same, plus 1% of the target's max HP per skill level when you heal a player (10% at Heal 10) |
| Sanctuary | 100 HP per level a tick, and INT x level x 2 from level 7 (INT x 20 at level 10) | Levels 7 to 10 also restore 0.5% of the player's max HP per level each tick (5% at level 10) |
| Assumptio | Not allowed in castles | Allowed in castles during War of Emperium |
The extra healing goes to players only. Heal and Sanctuary still damage Undead monsters as before.
Tips
- A Battle Priest wants STR for the weapon and INT for Holy Strike and its healing. VIT and DEX keep you standing and swinging.
- Demon Bane now pays for itself against Undead and Demon monsters, including the Unholy Path's demons.
- In War of Emperium, Assumptio cuts the damage your front line takes by a third (by half outside castles and PvP). Keep it on them.