Overview
The five Tool Dealer potions heal the larger of their usual amount or a share of your maximum. Early on the usual amount is bigger, so nothing changes in the first levels. As your Max HP and Max SP grow, the share takes over, so a potion stays worth drinking at level 230 as much as it did at level 30.
All five share a 1 second cooldown: after any potion, the next one waits until the second is up. The Condensed White Potion follows the White Potion's rules (see below).
What Each Potion Heals
| Potion | Tool Dealer price | Usual amount | Or this share of your maximum | Weight |
|---|---|---|---|---|
| Red Potion | 50z | 45~65 HP | 2% of Max HP | 7 |
| Orange Potion | 200z | 105~145 HP | 4% of Max HP | 10 |
| Yellow Potion | 550z | 175~235 HP | 7% of Max HP | 13 |
| White Potion | 1,200z | 325~405 HP | 12% of Max HP | 15 |
| Blue Potion | 2,000z | 350~500 SP | 25% of Max SP | 15 |
The usual amount grows with your VIT (HP potions) or INT (Blue Potion) and with the Increase HP Recovery and Energy Recovery skills, as it always has. The share of your maximum does not; it is the same for everyone. Critical Wound and other healing-reduction effects cut the result either way.
What one potion heals on an average roll, for a character with 20 VIT and Increase HP Recovery 10:
| Max HP | Red | Orange | Yellow | White |
|---|---|---|---|---|
| 1,494 (level 40) | 132 | 300 | 492 | 876 |
| 10,245 (level 120) | 205 | 410 | 717 | 1,229 |
| 25,262 (level 230) | 505 | 1,010 | 1,768 | 3,031 |
At level 40 the usual amount is the bigger one in every column, so the early climb heals as before. Where the share starts to win depends on your VIT and skills; the tooltip lists both numbers.
Blue Potion
The Blue Potion costs 2,000z (it was 5,000z) and restores 25% of your Max SP when that beats its usual amount. Casters with a large SP pool get the most from it; a level 230 High Wizard with 120 INT gets 2,585 SP from one. A Tool Dealer buys a Blue Potion back for 1,000z.
Condensed White Potion
The Condensed White Potion (sold as "White Potion Bottle" in your bag) is a White Potion in a lighter bottle: it weighs 2 instead of 15. It heals exactly what a White Potion heals, 325~405 HP or 12% of your Max HP, whichever is more, and shares the same 1 second cooldown. Tool Dealers in many towns sell it for 5,000z, the price of carrying a stack of White Potions at a seventh of the weight. WoE reward boxes and the Slim Potion Box also hold it.
Cooldown
One potion per second, shared by Red, Orange, Yellow, White, Blue and Condensed White. The second of a quick pair is refused and stays in your bag. Pick HP or SP each second: a White Potion followed straight away by a Blue Potion does not work, and neither does a Condensed White Potion straight after a White Potion.
Where They Come From
The Tool Dealers in every town sell all five, and monsters drop them. White Potions are also the reward in the Daily Contracts bonus (Daily Contracts).
Everything else the Tool Dealer sells (Green Potion, Panacea, the Concentration, Awakening and Berserk Potions, Fly Wing, Butterfly Wing, gemstones, arrows and the rest) is unchanged.
A Free Heal and Cure in Town
A Kitty Girl (Healer) stands in every town (and in the start area): click her and she refills your HP and SP for free. She only heals; if a debuff is on you she tells you a Panacea cures it. A Panacea (500z at any Tool Dealer) ends Poison, Silence, Blind, Confusion, Curse, Hallucination, Bleeding and Decrease AGI.