Overview
Monster cards used to be for sale, flat zeny, no questions asked. Not anymore โ every card on XileRO, MVP or mini-boss, only comes from actually killing the monster. If you want a card, you're going to earn it.
All 14 monster cards previously sold at the Cards/Card shops (Christmas Town and the Shopping Mall) were removed. Every card in the game, MVP or not, is a monster drop only.
Unique MVPs
One spawn, one kill, one shot at the card โ these are true single-instance MVPs. Every spawn is a random point somewhere on its map, so there's no fixed tile to camp; reach each dungeon through the normal town-to-dungeon warp network, no special unlock needed.
HP is what the boss has in game (after the server's MVP HP rate). How each boss fights, and its tier: MVP Bosses.
| Monster | Level | HP | Spawn Map(s) | Respawn | Card |
|---|---|---|---|---|---|
| Orc Lord | 95 | 7,990,000 | gef_fild10 |
~2h/1h | Orc Lord Card[^1] |
| Orc Hero | 95 | 7,990,000 | gef_fild02, gef_fild14 |
~24h/12h & ~1h/30m | Orc Hero Card[^2] |
| Doppelganger | 99 | 15,980,000 | gef_dun02, gld_dun02 |
~2h/1h | Doppelganger Card[^3] |
| Pharaoh | 95 | 7,990,000 | in_sphinx5 |
~1h/30m | Pharaoh Card[^4] |
| Mistress | 95 | 7,990,000 | mjolnir_04 |
~1h/30m | Mistress Card[^5] |
| Moonlight Flower | 95 | 7,990,000 | pay_dun04 |
~1h/2h | Moonlight Flower Card[^6] |
| Maya | 99 | 15,980,000 | anthell02 |
~2h/1h | Maya Card[^7] |
| Beelzebub | 99 | 60,010,000 | abbey03 |
~4h/2h | Berzebub Card[^8] |
| Osiris | 95 | 7,990,000 | moc_pryd04 |
~1h/2h | Osiris Card[^9] |
| Baphomet | 99 | 15,980,000 | prt_maze03 |
~2h/1h | Baphomet Card[^10] |
| Golden Thief Bug | 99 | 15,980,000 | prt_sewb4 |
~1h/30m | Golden Thief Bug Card[^11] |
| Eddga | 95 | 7,990,000 | pay_fild11 |
~2h/1h | Eddga Card[^12] |
| Phreeoni | 95 | 7,990,000 | moc_fild17 |
~2h/1h | Phreeoni Card[^13] |
| Stormy Knight | 95 | 7,990,000 | xmas_dun02 |
~76m/15m | Stormy Knight Card[^14] |
| Dracula | 99 | 30,005,000 | gef_dun01 |
~1h/30m | Dracula Card[^15] |
| Evil Snake Lord | 99 | 15,980,000 | gon_dun03 |
~94m/1h | Evil Snake Lord Card[^16] |
| Samurai Specter | 99 | 15,980,000 | ama_dun03 |
~91m/1h | Samurai Spector Card[^17] |
| White Lady | 99 | 15,980,000 | lou_dun03 |
~116m/83m | White Lady Card[^18] |
| Detale | 99 | 30,005,000 | abyss_03 |
~3h/2h | Detale Card[^19] |
| Kiel D-01 | 99 | 30,005,000 | kh_dun02 |
~2h/1h | Kiel-D-01 Card[^20] |
| Fallen Bishop | 99 | 30,005,000 | abbey02 |
~2h/10m | Fallen Bishop Hibram Card[^21] |
| Maya Purple | 99 | 1,554,331 | anthell01 |
~2h/1h | Maya Purple Card[^22] |
More MVP cards
These MVPs drop their card too, at the same flat 1%:
| Monster | Card | Effect |
|---|---|---|
| Garm | Garm Card (armor) | When hit in melee, 25% chance to Freeze the attacker. With the Garm Baby Card: Frost Diver Lv 3 autocast chance +25% |
| Turtle General | Turtle General Card (weapon) | ATK +10%; 3% chance to cast Magnum Break Lv 10 on a physical attack |
| Gopinich | Gopinich Card (headgear) | SP +5 on each normal attack; SP cost of skills +25% |
| Drake | Drake Card (weapon) | Full damage to every monster size |
| Dark Lord | Dark Lord Card (shoes) | When hit, 10% chance to cast Meteor Storm Lv 5 |
| Kublin | Kublin Card (shoes) | AGI +3, FLEE +10; when hit, 5% chance to cast Increase AGI Lv 10 on yourself. Works in PvP and castles too |
| Amon Ra | Amon Ra Card (shoes) | All Stats +1; when hit in melee, 3% chance to cast Kyrie Eleison Lv 10 (10% at 99 INT or more) |
| Tao Gunka | Tao Gunka Card (armor) | Max HP +100%, equipment DEF and MDEF -50%. No effect in castles |
| Egnigem Cenia | Egnigem Cenia Card (shoes) | Max HP and Max SP +15%; restores 500 HP and 50 SP every 10 seconds |
| Lord of Death | Lord of Death Card (weapon) | On a melee attack, 5% chance each of Stun, Curse, Silence, Poison and Bleeding; 0.01% chance of Coma on normal monsters |
| RSX-0806 | RSX-0806 Card (armor) | VIT +5; immune to knockback; armor can't break in battle |
| Atroce | Atroce Card (weapon) | ATK +25; 5% chance on attack of ASPD +100% for 10 seconds |
| Randgris | Randgris Card (weapon) | ATK +10%; weapon can't break in battle; 5% chance to cast Dispel Lv 1 on a physical attack. No effect in castles |
| Ktullanux | Ktullanux Card (armor) | Physical damage vs Fire +50%; when hit physically or by magic, 2% chance to cast Frost Nova Lv 10 |
| Boitata | Boitata Card (armor) | Physical damage +40% vs Brute and Insect race and vs Wind and Earth property |
| Gloom Under Night | Gloom Under Night Card (armor) | Physical damage +40% vs Holy and Dark property and vs Angel and Demon race |
| Nidhoggur's Shadow | Nidhoggur's Shadow Card (armor) | INT +5; for a High Wizard, cast time -20%. Works in castles too |
| Abyss Arthur | Abyss Arthur Card (garment) | Physical and magic damage +15% vs Large monsters only (never against players, mounted ones included) |
| Vesper | Vesper Card (headgear) | DEX +5; ignores 50% of the MDEF of Boss monsters |
| Lady Tanee | Lady Tanee Card (shoes) | Max SP +50%, Max HP -10%, SP cost of skills -10% |
| Ifrit | Ifrit Card (accessory) | ATK +1% per 10 job levels, CRIT and HIT +1 per 5 job levels (ATK +7%, CRIT +14, HIT +14 at job level 70); 1% chance to cast Earthquake Lv 2 when hit physically |
Beelzebub is a two-stage fight. He spawns disguised as a small "Fly Form" and reveals his true, massive MVP form at the first blow โ that's when he Metamorphoses, at full HP. The card only drops from the True Form. See MVP Bosses for how he and the other bosses fight.
Repeatable Mini-Bosses
These are Class: Boss monsters too, but they spawn in small groups with
short (or no) respawn cooldowns rather than as a lone MVP โ think of them
as a lower-stakes, more farmable card source.
| Monster | Level | HP | Spawn Map(s) | Respawn | Card |
|---|---|---|---|---|---|
| Toad | 10 | 5,065 | cmd_fild03, gef_fild01 |
~1h/30m | Toad Card[^23] |
| Mastering | 2 | 2,415 | prt_maze03, xmas_dun01, pay_fild04, yuno_fild04 |
~32m/2m | Mastering Card[^24] |
| Dragon Fly | 8 | 2,400 | moc_fild18 |
~1h/30m | Dragon Fly Card[^25] |
| Vagabond Wolf | 24 | 12,240 | prt_maze01, prt_maze03, moc_fild03 |
~36m/20m | Vagabond Wolf Card[^26] |
| Eclipse | 6 | 1,800 | prt_maze03, prt_fild02 |
~32m/2m | Eclipse Card[^27] |
| Angeling | 20 | 55,000 | xmas_dun01, pay_fild04, yuno_fild03 |
~1h/30m | Angeling Card[^28] |
| Ghostring | 18 | 73,300 | prt_maze03, treasure02, pay_fild04 |
~1h/30m | Ghostring Card[^29] |
| Ogretooth | 71 | 29,900 | alde_dun04, gefenia01-04, gef_dun01, gl_cas01, gl_cas02 |
~1h/30m | Ogretooth Card[^30] |
| Monkey Fist | 255 | 1,168,000 | prt_fild03, gon_fild01, gef_fild02, um_fild02, um_fild04 |
at once | Monkey Fist Card[^31] |
| Mutant Dragonoid | 65 | 62,600 | cmd_fild03, hu_fild05 |
instant | Mutant Dragonoid Card[^32] |
| Bloody Knight Champion | 255 | 2,150,000 | nif_fild01, gefenia01-04, gl_knt02 |
at once (nif_fild01), ~5m/2.5m (the rest) |
Bloody Knight Champion Card[^33] |
| Chimera | 70 | 32,600 | gl_cas02 |
~30m/15m | Chimera Card[^34] |
| Owl Baron | 75 | 59,489 | gl_cas01, tha_t04, tha_t05, tha_t06 |
instant | Owl Baron Card[^35] |
| Dark Illusion | 77 | 101,487 | gl_church |
~1h/30m | Dark Illusion Card[^36] |
| Cat O' Nine Tails | 76 | 63,177 | pay_dun04 |
~20m | Cat O' Nine Tail Card[^37] |
| Owl Duke | 75 | 26,623 | gl_in01, c_tower4, gl_cas01, tha_t04-06 |
instant | Owl Duke Card[^38] |
| Arc Angeling | 60 | 79,523 | yuno_fild05 |
~1h/3m | Archangeling Card[^39] |
| Yao Jun | 98 | 50,000 | gon_fild01, lou_dun02, lou_dun03 |
instant | Hyegun Card[^40] |
Monkey Fist and Bloody Knight Champion are both level 255 and scaled to multi-million/near-million HP โ XileRO custom-tuned them to stay relevant at the level cap rather than leaving them at their vanilla low-level stats. They are mini-bosses, not MVPs: a kill names no MVP, pays no MVP EXP and no MVP Ladder points, and pays no monster zeny. Their cards, drops and HP are unchanged.
Drop Rate
Every card on the server, MVP or mini-boss, drops at a flat 1% per kill โ no exceptions, no variation by monster. It's rare on purpose; expect a long hunt.
Who picks up the drops
A boss's floor drops go to the players who dealt the most damage, not to the one who landed the last hit. The top damager takes a drop at once, the second damager after 10 seconds, the third after 20 and everyone else after about 21. A party with item share on counts as its best-ranked member. Click a drop too early and the game tells you why: "Loot priority: the players who dealt the most damage take this drop first. It opens to you in N second(s)." Ordinary monsters follow the same order on a shorter clock (3, 5 and 7 seconds).
MVP Soul is retired. It had no use left once its exchanges closed, so no monster drops it any more.
Tips
- The Tier IV bosses (Beelzebub, Ifrit, Ktullanux, Randgris, Gloom Under Night) respawn every 4-6 hours โ check in on them once, not every trip.
- Orc Hero has two independent spawns, and several mini-bosses (Ogretooth, Bloody Knight Champion, Owl Duke, Owl Baron) have five or more โ worth checking every listed map, not just the first.
- "Instant" respawn mini-bosses (Mutant Dragonoid, Owl Baron, Owl Duke, Yao Jun) are the most farmable card sources on this list โ no cooldown between kills.
- The unique MVPs are genuine bosses with multi-million HP โ bring a party for anything below the endgame gear tier.