Random Options are bonus stats that can appear on equipment when you obtain it from crafting NPCs or monster drops. Each piece of gear has a chance to roll 0 to several random bonuses, making every drop potentially unique.
How It Works
When you receive equipment from supported sources:
- Slot Roll - Each equipment type has a maximum number of option slots. Each slot has a 41% chance to roll anything at all.
- Option Selection - An activated slot picks its tier and bonus together: 30% Common / 10% Uncommon / 1% Rare (out of every slot rolled โ the remaining 59% comes up empty).
- Value Roll - Each bonus rolls a value within its defined range.
Most items will have 0-1 options. Getting 2+ options is uncommon, and a Rare-tier bonus is a genuine standout. This keeps random gear below the power level of Unique items.
Equipment Slots
| Equipment Type |
Max Options |
| Headgear |
3 |
| Body Armor |
4 |
| Weapon |
4 |
| Footgear |
2 |
| Accessory |
3 |
| Garment |
2 |
| Shield |
2 |
Rarity Tiers
Options are organized into three tiers. These are the absolute odds per slot
(including the chance the slot rolls nothing at all):
| Outcome |
Chance |
Description |
| Nothing |
~59% |
Slot stays empty |
| Common |
~30% |
Basic stat bonuses with modest values |
| Uncommon |
~10% |
Better stats with improved values |
| Rare |
~1% |
Premium bonuses like ASPD, % damage reduction |
| Legendary |
~0.1% |
A rare independent bonus rolled on top of the normal options above โ doesn't cost you a Common/Uncommon/Rare slot |
Rare-drop announcements (the server-wide gold broadcast and Discord feed) call
out an item's rolled tier and option count, e.g. "Opt2 Rare Sword" โ so a Rare
callout really does mean you got the ~1%-per-slot roll. A Legendary callout
(e.g. "Opt4 Legendary Sword") is the rarest of all โ about 1 in 1000 โ and
means the item picked up its bonus independently of its normal rolls.
Option Pools by Equipment Type
:helmet_with_cross: Headgear (Defensive/Utility)
| Tier |
Bonus |
Range |
| Common |
+VIT |
1-2 |
| Common |
+HP |
50-200 |
| Common |
+DEF |
1-3 |
| Common |
+HIT |
2-6 |
| Uncommon |
+VIT |
2-3 |
| Uncommon |
+HP |
150-400 |
| Uncommon |
+MDEF |
1-4 |
| Uncommon |
+FLEE |
2-6 |
| Rare |
+All Stats |
1-2 |
| Rare |
+Heal% |
2-5 |
| Rare |
+HP% |
1-2 |
| Legendary |
+All Stats |
2-3 |
๐ก๏ธ Body Armor (Heavy Defensive)
| Tier |
Bonus |
Range |
| Common |
+VIT |
1-2 |
| Common |
+HP |
100-300 |
| Common |
+DEF |
1-4 |
| Common |
+MDEF |
1-3 |
| Uncommon |
+VIT |
2-4 |
| Uncommon |
+HP |
250-600 |
| Uncommon |
+FLEE |
3-8 |
| Uncommon |
+DEF |
3-6 |
| Rare |
+HP% |
1-3 |
| Rare |
Resist Human% |
1-2 |
| Rare |
Resist Normal% |
1-2 |
| Legendary |
Resist All Elements% |
3-5 |
โ๏ธ Weapon (Offensive)
| Tier |
Bonus |
Range |
| Common |
+STR |
1-2 |
| Common |
+DEX |
1-2 |
| Common |
+ATK |
3-10 |
| Common |
+HIT |
3-10 |
| Uncommon |
+STR |
2-3 |
| Uncommon |
+ATK |
8-18 |
| Uncommon |
+MATK |
8-18 |
| Uncommon |
+CRIT |
1-3 |
| Rare |
+ASPD |
1-2 |
| Rare |
Dmg to Human% |
1-2 |
| Rare |
Crit Dmg% |
1-2 |
| Legendary |
+ASPD |
2-3 |
| Tier |
Bonus |
Range |
| Common |
+AGI |
1-2 |
| Common |
+FLEE |
2-6 |
| Common |
+HP |
50-150 |
| Uncommon |
+AGI |
2-3 |
| Uncommon |
+FLEE |
5-10 |
| Uncommon |
+SP |
20-60 |
| Rare |
+Speed% |
1-2 |
| Rare |
+DEF |
2-4 |
| Legendary |
+Speed% |
15-25 |
:ring: Accessory (Stat Variety)
| Tier |
Bonus |
Range |
| Common |
+STR |
1-2 |
| Common |
+AGI |
1-2 |
| Common |
+VIT |
1-2 |
| Common |
+INT |
1-2 |
| Common |
+DEX |
1-2 |
| Common |
+LUK |
1-2 |
| Uncommon |
+HIT |
3-8 |
| Uncommon |
+FLEE |
3-8 |
| Uncommon |
+HP |
50-150 |
| Rare |
+CRIT |
1-2 |
| Rare |
+ASPD |
1 |
| Legendary |
+CRIT |
3-5 |
:coat: Garment (Defensive Utility)
| Tier |
Bonus |
Range |
| Common |
+FLEE |
2-5 |
| Common |
+DEF |
1-3 |
| Common |
+HP |
50-150 |
| Uncommon |
+AGI |
1-2 |
| Uncommon |
+FLEE |
4-8 |
| Uncommon |
+MDEF |
1-3 |
| Rare |
Resist Human% |
1-2 |
| Rare |
Resist Element% |
1-2 |
| Legendary |
Resist All Elements% |
3-5 |
๐ก๏ธ Shield (Pure Defensive)
| Tier |
Bonus |
Range |
| Common |
+VIT |
1-2 |
| Common |
+DEF |
1-4 |
| Common |
+HP |
75-200 |
| Uncommon |
+MDEF |
1-4 |
| Uncommon |
+VIT |
2-3 |
| Uncommon |
+HP |
150-350 |
| Rare |
Resist Human% |
1-2 |
| Rare |
Resist Normal% |
1 |
| Legendary |
+DEF |
5-8 |
Comparing to Other Item Tiers
Random Options provide a stepping stone in gear progression:
| Item Tier |
Options |
Power Level |
| Regular Equipment |
0 |
Baseline |
| Random Options |
0-2 avg |
Slight boost |
| + Legendary (~1 in 1000) |
+1, on top of the above |
Standout, but still one bonus stat |
| Unique Items |
4-5 |
Premium |
Random Options make farming and crafting more exciting by adding the chance for better-than-average gear, while preserving Unique items as the top tier.
Sources
Equipment can roll Random Options from:
- Crafting NPCs - Items created through quest NPCs
- Shop Purchases - Select equipment bought from NPC shops
- Monster Drops - Any weapon or armor dropped by a monster, including MVPs and stolen items, has a chance to roll bonuses โ no different from gear you'd buy or craft
Coverage is automatic for monster drops - every equipment drop gets the same odds as shop-bought gear of its type. There's no list of "supported" mobs; it applies server-wide.
Tips
- Check your drops - Use Alt+Q or right-click to view item properties and see any Random Options
- Farm for upgrades - Even common equipment can roll lucky bonuses
- Card slots remain - Random Options are separate from card slots
- Options are permanent - Once rolled, the options on an item cannot be changed