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๐ŸŽฒ Random Options

Random Options are bonus stats that can appear on equipment when you obtain it from crafting NPCs or monster drops. Each piece of gear has a chance to roll 0 to several random bonuses, making every drop potentially unique.

How It Works

When you receive equipment from supported sources:

  1. Slot Roll - Each equipment type has a maximum number of option slots. Each slot has a 35% chance to activate.
  2. Option Selection - Active slots select a random bonus from a weighted pool specific to that equipment type.
  3. Value Roll - Each bonus rolls a value within its defined range.

Most items will have 0-2 options. Getting 3+ options is uncommon, and max options is rare. This keeps random gear below the power level of Unique items.

Equipment Slots

Equipment Type Max Options
Headgear 3
Body Armor 4
Weapon 4
Footgear 2
Accessory 3
Garment 2
Shield 2

Rarity Tiers

Options are organized into three tiers with different chances of appearing:

Tier Chance Description
Common ~65% Basic stat bonuses with modest values
Uncommon ~25% Better stats with improved values
Rare ~10% Premium bonuses like ASPD, % damage reduction

Option Pools by Equipment Type

:helmet_with_cross: Headgear (Defensive/Utility)

Tier Bonus Range
Common +VIT 1-2
Common +HP 50-200
Common +DEF 1-3
Common +HIT 2-6
Uncommon +VIT 2-3
Uncommon +HP 150-400
Uncommon +MDEF 1-4
Uncommon +FLEE 2-6
Rare +All Stats 1-2
Rare +Heal% 2-5
Rare +HP% 1-2

๐Ÿ›ก๏ธ Body Armor (Heavy Defensive)

Tier Bonus Range
Common +VIT 1-2
Common +HP 100-300
Common +DEF 1-4
Common +MDEF 1-3
Uncommon +VIT 2-4
Uncommon +HP 250-600
Uncommon +FLEE 3-8
Uncommon +DEF 3-6
Rare +HP% 1-3
Rare Resist Human% 1-2
Rare Resist Normal% 1-2

โš”๏ธ Weapon (Offensive)

Tier Bonus Range
Common +STR 1-2
Common +DEX 1-2
Common +ATK 3-10
Common +HIT 3-10
Uncommon +STR 2-3
Uncommon +ATK 8-18
Uncommon +MATK 8-18
Uncommon +CRIT 1-3
Rare +ASPD 1-2
Rare Dmg to Human% 1-2
Rare Crit Dmg% 1-2

:athletic_shoe: Footgear (Mobility/Evasion)

Tier Bonus Range
Common +AGI 1-2
Common +FLEE 2-6
Common +HP 50-150
Uncommon +AGI 2-3
Uncommon +FLEE 5-10
Uncommon +SP 20-60
Rare +Speed% 1-2
Rare +DEF 2-4

:ring: Accessory (Stat Variety)

Tier Bonus Range
Common +STR 1-2
Common +AGI 1-2
Common +VIT 1-2
Common +INT 1-2
Common +DEX 1-2
Common +LUK 1-2
Uncommon +HIT 3-8
Uncommon +FLEE 3-8
Uncommon +HP 50-150
Rare +CRIT 1-2
Rare +ASPD 1

:coat: Garment (Defensive Utility)

Tier Bonus Range
Common +FLEE 2-5
Common +DEF 1-3
Common +HP 50-150
Uncommon +AGI 1-2
Uncommon +FLEE 4-8
Uncommon +MDEF 1-3
Rare Resist Human% 1-2
Rare Resist Element% 1-2

๐Ÿ›ก๏ธ Shield (Pure Defensive)

Tier Bonus Range
Common +VIT 1-2
Common +DEF 1-4
Common +HP 75-200
Uncommon +MDEF 1-4
Uncommon +VIT 2-3
Uncommon +HP 150-350
Rare Resist Human% 1-2
Rare Resist Normal% 1

Comparing to Other Item Tiers

Random Options provide a stepping stone in gear progression:

Item Tier Options Power Level
Regular Equipment 0 Baseline
Random Options 0-2 avg Slight boost
Unique Items 4-5 Premium

Random Options make farming and crafting more exciting by adding the chance for better-than-average gear, while preserving Unique items as the top tier.

Sources

Equipment can roll Random Options from:

  • Crafting NPCs - Items created through quest NPCs
  • Monster Drops - Equipment dropped by monsters with RandomOptionGroup assigned

Not all equipment sources grant Random Options. Only items from supported NPCs and configured monster drops will have a chance to roll bonuses.

Tips

  • Check your drops - Use Alt+Q or right-click to view item properties and see any Random Options
  • Farm for upgrades - Even common equipment can roll lucky bonuses
  • Card slots remain - Random Options are separate from card slots
  • Options are permanent - Once rolled, the options on an item cannot be changed