Random Options are bonus stats that can appear on equipment when you obtain it from crafting NPCs or monster drops. Each piece of gear has a chance to roll 0 to several random bonuses, making every drop potentially unique.
How It Works
When you receive equipment from supported sources:
- Slot Roll - Each equipment type has a maximum number of option slots. Each slot has a 41% chance to roll anything at all.
- Option Selection - An activated slot picks its tier and bonus together: 30% Common / 10% Uncommon / 1% Rare (out of every slot rolled โ the remaining 59% comes up empty).
- Value Roll - Each bonus rolls a value within its defined range.
Most gear rolls at least one option, and the individual bonuses are small โ a Rare-tier bonus is the genuine standout. This keeps random gear below the power level of Unique items.
Equipment Slots
| Equipment Type | Max Options |
|---|---|
| Headgear | 3 |
| Body Armor | 4 |
| Weapon | 4 |
| Footgear | 2 |
| Accessory | 3 |
| Garment | 2 |
| Shield | 2 |
How many options you can expect per item:
| Max Options | No options | 1 option | 2+ options | Average | At least one Rare |
|---|---|---|---|---|---|
| 2 (Footgear, Garment, Shield) | ~35% | ~48% | ~17% | 0.8 | ~2% |
| 3 (Headgear, Accessory) | ~21% | ~43% | ~37% | 1.2 | ~3% |
| 4 (Weapon, Body Armor) | ~12% | ~34% | ~54% | 1.6 | ~4% |
Rarity Tiers
Options are organized into three tiers. These are the absolute odds per slot (including the chance the slot rolls nothing at all):
| Outcome | Chance | Description |
|---|---|---|
| Nothing | ~59% | Slot stays empty |
| Common | ~30% | Basic stat bonuses with modest values |
| Uncommon | ~10% | Better stats with improved values |
| Rare | ~1% | Premium bonuses like ASPD, % damage reduction |
| Legendary | ~0.1% | A rare independent bonus rolled on top of the normal options above โ doesn't cost you a Common/Uncommon/Rare slot |
Rare-drop announcements (the server-wide gold broadcast and Discord feed) call out an item's rolled tier and option count, e.g. "Opt2 Rare Sword" โ so a Rare callout really does mean you got the ~1%-per-slot roll. A Legendary callout (e.g. "Opt4 Legendary Sword") is the rarest of all โ about 1 in 1000 โ and means the item picked up its bonus independently of its normal rolls.
Option Pools by Equipment Type
:helmet_with_cross: Headgear (Defensive/Utility)
| Tier | Bonus | Range |
|---|---|---|
| Common | +VIT | 1-2 |
| Common | +HP | 50-200 |
| Common | +DEF | 1-3 |
| Common | +HIT | 2-6 |
| Uncommon | +VIT | 2-3 |
| Uncommon | +HP | 150-400 |
| Uncommon | +MDEF | 1-4 |
| Uncommon | +FLEE | 2-6 |
| Rare | +All Stats | 1-2 |
| Rare | +Heal% | 2-5 |
| Rare | +HP% | 1-2 |
| Legendary | +All Stats | 2-3 |
๐ก๏ธ Body Armor (Heavy Defensive)
| Tier | Bonus | Range |
|---|---|---|
| Common | +VIT | 1-2 |
| Common | +HP | 100-300 |
| Common | +DEF | 1-4 |
| Common | +MDEF | 1-3 |
| Uncommon | +VIT | 2-4 |
| Uncommon | +HP | 250-600 |
| Uncommon | +FLEE | 3-8 |
| Uncommon | +DEF | 3-6 |
| Rare | +HP% | 1-3 |
| Rare | Resist Human% | 1-2 |
| Rare | Resist Normal% | 1-2 |
| Legendary | Resist All Elements% | 3-5 |
โ๏ธ Weapon (Offensive)
| Tier | Bonus | Range |
|---|---|---|
| Common | +STR | 1-2 |
| Common | +DEX | 1-2 |
| Common | +ATK | 3-10 |
| Common | +HIT | 3-10 |
| Uncommon | +STR | 2-3 |
| Uncommon | +ATK | 8-18 |
| Uncommon | +MATK | 8-18 |
| Uncommon | +CRIT | 1-3 |
| Rare | +ASPD | 1-2 |
| Rare | Dmg to Human% | 1-2 |
| Rare | Crit Dmg% | 1-2 |
| Legendary | +ASPD | 2-3 |
:athletic_shoe: Footgear (Mobility/Evasion)
| Tier | Bonus | Range |
|---|---|---|
| Common | +AGI | 1-2 |
| Common | +FLEE | 2-6 |
| Common | +HP | 50-150 |
| Uncommon | +AGI | 2-3 |
| Uncommon | +FLEE | 5-10 |
| Uncommon | +SP | 20-60 |
| Rare | +Speed% | 1-2 |
| Rare | +DEF | 2-4 |
| Legendary | +Speed% | 15-25 |
:ring: Accessory (Stat Variety)
| Tier | Bonus | Range |
|---|---|---|
| Common | +STR | 1-2 |
| Common | +AGI | 1-2 |
| Common | +VIT | 1-2 |
| Common | +INT | 1-2 |
| Common | +DEX | 1-2 |
| Common | +LUK | 1-2 |
| Uncommon | +HIT | 3-8 |
| Uncommon | +FLEE | 3-8 |
| Uncommon | +HP | 50-150 |
| Rare | +CRIT | 1-2 |
| Rare | +ASPD | 1 |
| Legendary | +CRIT | 3-5 |
:coat: Garment (Defensive Utility)
| Tier | Bonus | Range |
|---|---|---|
| Common | +FLEE | 2-5 |
| Common | +DEF | 1-3 |
| Common | +HP | 50-150 |
| Uncommon | +AGI | 1-2 |
| Uncommon | +FLEE | 4-8 |
| Uncommon | +MDEF | 1-3 |
| Rare | Resist Human% | 1-2 |
| Rare | Resist Element% | 1-2 |
| Legendary | Resist All Elements% | 3-5 |
๐ก๏ธ Shield (Pure Defensive)
| Tier | Bonus | Range |
|---|---|---|
| Common | +VIT | 1-2 |
| Common | +DEF | 1-4 |
| Common | +HP | 75-200 |
| Uncommon | +MDEF | 1-4 |
| Uncommon | +VIT | 2-3 |
| Uncommon | +HP | 150-350 |
| Rare | Resist Human% | 1-2 |
| Rare | Resist Normal% | 1 |
| Legendary | +DEF | 5-8 |
Comparing to Other Item Tiers
Random Options provide a stepping stone in gear progression:
| Item Tier | Options | Power Level |
|---|---|---|
| Regular Equipment | 0 | Baseline |
| Random Options | 0-2 avg | Slight boost |
| + Legendary (~1 in 1000) | +1, on top of the above | Standout, but still one bonus stat |
| Unique Items | 4-5 | Premium |
Random Options make farming and crafting more exciting by adding the chance for better-than-average gear, while preserving Unique items as the top tier.
Sources
Equipment can roll Random Options from:
- Monster Drops - Any weapon or armor dropped by a monster, including MVPs
- NPC Shops - Any weapon or armor bought from a regular NPC shop
- Uber Shop and select quest rewards - Equipment delivered from the Uber Shop and some quest NPCs
Costumes never roll Random Options, and neither does gear obtained by Steal.
Coverage is automatic for monster drops - every equipment drop gets the same odds as shop-bought gear of its type. There's no list of "supported" mobs; it applies server-wide.
Autoattack kills never roll Random Options. Equipment dropped while you're
running Autoattack (@ac) always comes out plain, even
though it's the same drop table and the same item you'd get manually. If your
autoattack kill would have rolled options, you'll get a yellow banner telling
you what you missed โ that's your cue to farm that spot manually instead if
you're after gear upgrades.
Tips
- Check your drops - Use Alt+Q or right-click to view item properties and see any Random Options
- Farm for upgrades - Even common equipment can roll lucky bonuses
- Card slots remain - Random Options are separate from card slots
- Options are permanent - Once rolled, the options on an item cannot be changed