Every MVP you defeat earns ladder points and a place on the boards. Visit the
MvP Ladder in the Mall, Temple of the Sky (ra_temsky, 91, 99), next to the WoE Exchange.
Use @mall, or @help โ Essentials โ MVP Ladder.
Earning points
Every hunter who helped bring an MVP down earns its points, not only the one who wins it.
| Points per MVP | by its tier: I 15, II 30, III 50, IV 90 (see the tiers below) |
| Hunters | everyone who dealt at least 5% of the players' damage to it, in at least 3 hits, the last within 60 seconds of its death. Your homunculus, pet and mercenary count as your damage |
| Supports | a hunter's party member within 14 cells of the MVP who, in the last 60 seconds, cast a support skill that helps another party member: a heal or buff on them, or a song or ground skill with a party member in range. A buff on yourself doesn't count |
| Each earns | hunters earn the full points and token. The supports of one kill share a single payout: the support who helped most earns the token, and the points are split between all of them |
| What counts | MVPs where they naturally spawn |
| What doesn't | MVPs summoned with a Bloody Branch, instance and event bosses, Monkey Fist and Bloody Knight Champion (mini-bosses now), and the field bosses that respawn at once (Hyegun, Apocalypse, Enchanter, Raydric DeadEye, Leaf Cat) |
| Who doesn't earn | a character on @autoattack or autotrade, idle for 2 minutes, dead or off the map when the MVP dies, or who died 5 times to that MVP since it spawned (the game tells you at the 5th death; the count starts over at its next spawn). Only one character per computer earns from a kill: its top damage dealer |
| Dying feeds the boss | each time a player who has hit a Tier I-IV or World boss dies to it, or dies within 14 cells of it in a fight, the boss heals 2% of its max HP. Someone who never hit the boss (a bystander, a rival party) heals it nothing. Dying and running back doesn't wear a boss down; a group that keeps everyone alive is not affected. Damage already dealt still counts for credit |
| Wanted MVPs | three Wanted MVPs pay double points and 2 tokens per credit |
| Once a day | each MVP pays you once a day: once per account and once per computer, whichever comes first. Kill it again and the others in your party still earn. It resets at midnight server time |
MVP tiers
| Tier | For | Points | MVPs |
|---|---|---|---|
| I | geared solo players | 15 | Eddga, Moonlight Flower, Phreeoni, Mistress, Orc Hero, Orc Lord, Pharaoh, Osiris, Gopinich, Stormy Knight, Garm, Turtle General |
| II | a duo or small party | 30 | Golden Thief Bug, Maya, Drake, Baphomet, Doppelganger, Dark Lord, Evil Snake Lord, Samurai Specter, Amon Ra, Tao Gunka, White Lady, Egnigem Cenia, Kublin |
| III | 3-5 players | 50 | Dracula, Lord of Death, Kiel D-01, Vesper, RSX-0806, Lady Tanee, Detardeurus, Atroce, Fallen Bishop, Abyss Arthur, Boitata |
| IV | 5+ players | 90 | Randgris, Gloom Under Night, Ktullanux, Ifrit, Beelzebub, Nidhoggur's Shadow |
MVP tokens
Every MVP and World Boss has its own token, such as the Eddga Token or the Randgris Token: 42 MVP tokens and 8 World Boss tokens. A token is worth something only at the MVP Token Exchange. An NPC shop pays 1z for it.
- Earning: every MVP credit (above) gives you 1 token of that MVP. If your bag is full, the token arrives by mail ("Your MVP token").
- Tradeable: you can trade, vend, mail and store tokens.
- Tier: each token's tooltip shows its MVP's tier, I to IV, or World.
- Weight: 0.1 each.
Lifetime milestones
Every ladder point you earn also counts toward your account's lifetime total, which never resets. Each milestone gives the character that reaches it a title; your other characters get the title the next time they log in.
| Lifetime points | Title | Also |
|---|---|---|
| 250 | MVP Hunter [Prey] |
|
| 1,000 | Boss Slayer [Reap] |
|
| 3,000 | Warlord's Bane [Bane] |
[C] Beelzebub Crown, bound to your account |
| 7,500 | Legend Hunter [Saga] |
the Legend Hunter Aura |
| 15,000 | Mythbreaker [Peak] |
[C] Dark Lord Mask, bound to your account, and the Mythbreaker Aura |
Conqueror auras
Earn ladder credit on every boss of a tier at least once and you conquer it: the achievement and its aura unlock for every character of your account. Credits count from the MVP refresh (v1.6.0). A boss with two forms counts once.
| Conquer | Achievement | Aura |
|---|---|---|
| every Tier I MVP (12) | Conqueror I | Conqueror I Aura (green knot) |
| every Tier II MVP (13) | Conqueror II | Conqueror II Aura (teal wave) |
| every Tier III MVP (11) | Conqueror III | Conqueror III Aura (purple mandala) |
| every Tier IV MVP (6) | Conqueror IV | Conqueror IV Aura (gold circle) |
| every World Boss (8): a token from each | World Conqueror | Conqueror World Aura (red sun) |
Each costume comes once per account. If your bag is full, it waits until your next MVP credit or login. Wear titles from the Title tab of your Equipment window (Alt+Q), and the aura at the Aura Keeper.
Wanted MVPs
Every Friday at 00:00 (server time), the three Tier I-IV MVPs hunted least in the past 7 days become Wanted for the week. A credited kill on a Wanted MVP pays double ladder points and 2 tokens.
The week's three are announced in game and on Discord, and carry a red Wanted mark in @mvp.
MVP status (@mvp)
Type @mvp anywhere, choose MVP Tracker from any Warper, or choose MVP status at the MvP Ladder, and Scout Varga asks you to pick a group:
| Group | Bosses |
|---|---|
| Tier I (Solo) | solo for geared players |
| Tier II (Duo) | a duo or small party |
| Tier III (Party) | 3 to 5 players |
| Tier IV (Raid) | 5 players or more |
| World Bosses | the eight World Bosses: one rises on Beyond Dimension every two hours, on the even hour; the row shows the time to the next one, or "up now" |
| Wanted this week | the three Wanted MVPs, from any tier |
| Mini-bosses | rare field bosses (no ladder points) |
Each group shows how many bosses it holds and, in green, how many are up right now. A group's list has one row per boss and map:
- a green [Alive], or a red [Dead 12m] with the time until it respawns
- the boss's name, then [2x] when it has more than one spawn on that map (alive while any of them is up)
- where it lives, by the Warper's names (Geffen Dungeon 2, Glast Heim Churchyard, Rachel Sanctuary 5)
- a red [Wanted] while it is one of the week's Wanted MVPs
The bosses that are up come first, then the soonest back. A long list (the mini-bosses) runs over pages with Next page and Previous page. Back returns to the groups.
Pick a boss to open its page:
- its map and respawn
- its card: click the name to read the card's full description
- its token and how many of them buy the card at the MVP Token Exchange (Tier I 60, II 45, III 30, IV 20)
Warp to its map takes you to the map the boss spawns on, to a random spot on it, for a 2,000 zeny
convenience fee. You don't land on the boss on purpose, so finding it is still yours. Every boss page has it:
Tiers I-IV, Wanted, the mini-bosses and the World Bosses (their map is Beyond Dimension; @worldboss is still a free
ride while one is up). Before this change the warp stopped at the dungeon's entrance.
The warp is refused, and no zeny is taken, while you are dead, in jail, in a castle or on a WoE or PvP map, in a battleground, inside an instance, on a map you can't warp out of, or without 2,000 zeny.
The guild dungeons are guild war ground: players of other guilds can attack you there, and their page says so. A boss on a PvP, castle or battleground map has no warp.
The free routes onto MVP floors follow the same rule. The @help Leveling spots on an MVP's floor (Ice Dungeon 3,
Dimik & Venatu, Moscovia Dungeon 3, Odin Temple 3, Abyss Lake 3, Prontera Maze 3) stop at the dungeon's entrance, and
Guild Dungeons from the Warper now drops you somewhere random on the floor.
The Mini-bosses group shows the rare field bosses on long respawns, such as Ghostring, Angeling and Deviling (they don't earn ladder points), in the same list. A mini-boss's page shows its map, respawn and card, and offers the same 2,000 zeny warp to its map.
Every MVP kill and World Boss call also posts to the mvp-tracker channel on our Discord: who won it, the boss, the map and what it dropped.
The boards
Talk to the MvP Ladder to see your standing and the top 10 for today, this week and all time. The monthly board shows two brackets apart: Veteran (base level 200 and up) and Rising (under 200). Your bracket is set by your level at each credit.
| Board | Resets |
|---|---|
| Today | every night at midnight |
| This week | Friday at midnight |
| This month | the 1st of each month |
| All time | never |
At the end of each month the top 3 of each bracket win a title and a costume, bound to their account:
| Place | Veteran | Rising |
|---|---|---|
| #1 | MVP Champion [Czar] + [C] Drooping Kiel |
Rising Champion [Star] + [C] Drooping Alicel |
| #2 | MVP Vanguard [Duke] + [C] Drooping Thanatos Dolor |
Rising Vanguard [Nova] + [C] Drooping Permeter |
| #3 | MVP Stalwart [Earl] + [C] Drooping Lady Tanee |
Rising Stalwart [Dawn] + [C] Arc Angeling Cap |
If you're offline, the prize waits for your next login. If your bag is full, the costume waits until you make room.
Points shop
Stat foods, also sold at the MVP Token Exchange. Food buffs for the same stat don't stack. The buff stays through death: dying does not end it, only the 60 minutes do.
| Item | Effect | Points |
|---|---|---|
| Steamed Tongue 60 (STR) | STR +10 for 60 minutes, restores 20% HP and SP | 150 |
| Steamed Desert Scorpions 60 (AGI) | AGI +10 for 60 minutes, restores 15% HP and 5% SP | 150 |
| Dragon Breath Cocktail 60 (INT) | INT +10 for 60 minutes, restores 10% HP and 20% SP | 150 |
| Hwergelmir's Tonic 60 (DEX) | DEX +10 for 60 minutes, restores 10% HP and SP | 150 |
| Cooked Nine Tail's Tails 60 (LUK) | LUK +10 for 60 minutes, restores 14% HP and 8% SP | 150 |
| Immortal Stew 60 (VIT) | VIT +10 for 60 minutes, restores 25% HP | 150 |
Blacksmith's Blessing is no longer sold for points. It moved to the MVP Token Exchange: 6 token value, at most 5 a week per account and per computer.