Overview
The Taekwon line fights from stances: a normal hit can open a combo window for the stance's kick. On XileRO the kicks hit monsters and bosses for their full listed damage, and a Star Gladiator's SP keeps growing past level 99. Everything below applies to the Taekwon and the Star Gladiator; Soul Linkers can't kick.
Kicks
| Kick | Against monsters and bosses | Against players |
|---|---|---|
| Tornado Kick (area) | 300% at every level (was 75%); Taekwon 266% (was 66%) | 105% (Taekwon 93%), unchanged |
| Heel Drop | 300% (was 75%); Taekwon 266% (was 66%) | 108% (Taekwon 96%), unchanged |
| Roundhouse Kick | 399% at level 7 (was 300%); Taekwon 353% (was 266%) | 435% (Taekwon 385%), unchanged |
| Counter Kick | 399% at level 7 (was 300%); Taekwon 353% (was 266%) | 435% (Taekwon 385%), unchanged |
Each kick fires from its stance: a normal hit has a chance to open the kick's combo window. @autoattack uses normal hits only, so the kicks are a manual-play bonus.
SP
A Star Gladiator's base SP now grows from 500 at level 99 to 1,000 at level 255 (it stopped at 500 before). That doubles the SP pool at the top levels, so Warmth and the kicks last longer.
Feeling, Hatred and Warmth
| Skill | On XileRO |
|---|---|
| Anger of the Sun / Moon | +((DEX/3 + LUK/3) / 10, 8 or 6)% damage at level 1, 2 or 3 against the marked target |
| Anger of the Stars | +((DEX/3 + LUK/3 + STR/3) / 10, 8 or 6)% damage |
| Warmth of the Sun / Moon / Stars | 100% ATK to adjacent monsters several times a second; each hit on a monster costs you 20 SP; a player in the barrier loses 10 SP a hit |
Changed your mind about a marked map or monster? @feelreset and @hatereset let you choose again.