Warden Azrael opens the gates of the Devil Square twice a day. Up to 8 heroes walk in, three waves of demons rise, and every wave you hold pays Devil Square Medals. Medals buy gear and cards that nothing else sells, so the Square is worth a visit for every level from 150 to 255.
When
A run starts twice a day. The whole server hears a call when the gates open, 10 minutes before, and again 5 minutes before.
| Run starts (UTC) | UK | Asia (UTC+8) |
|---|---|---|
| 15:20 | 15:20 | 23:20 |
| 21:20 | 21:20 | 05:20 |
UK times are from October 25, when the clocks go back (before that, add an hour). The runs start at :20 so they never meet Boss Hour, the PvP Rumble or a siege.
How it works
- Talk to Warden Azrael at the mouth of the banner avenue north-west of Prontera's fountain (150, 231), or type @ds. Between runs he shows the next start times.
- Walk in while the gates are open. Two squares, by base level:
- Lesser Square: base level 150 to 254.
- Greater Square: base level 255.
- At the full :20 the doors lock and wave 1 rises. Three waves, each tougher than the last; the last wave brings the Lord of the Square and his guard. The monsters are demons from the Juperos and Gefenia families, a different family each run, and their health grows with the number of heroes inside.
- You have two lives. Fall once and the Square raises you at the start of the next wave. Fall a second time and you are carried out. A wave that is not cleared in 8 minutes ends the run.
- A hero who leaves (the Square Exit stands beside the arrival cell) or logs out keeps the Medals already paid and cannot come back that run. Every way out of the Square sets you down beside the Warden.
One run per account and per computer each time. Your hero must be fighting: if you are idle or on @autoattack when a wave clears, that wave pays you nothing, and you are told so. The Squares give no EXP and no loot from their monsters.
What it pays
| Wave | Medals |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 4 |
| The Lord of the Square (killed in wave 3) | +2 |
| A full clear | 9 |
A full clear also drops one
Devil's StrongboxDevil's Strongbox (30252)
A strongbox from the Devil Square's Lord. Opens into one of seven prizes.
Type: Usable
Weight: 1. With full bags, the reward comes by mail. At two runs a day, an account earns at most 18 Medals a day.
Devil Square MedalsDevil Square Medal (30251)
Proof that you held a wave of the Devil Square. Spend it at the Devil Square Trader in Prontera.
Type: Etc
Weight: 1 are account-bound: they can't be traded, mailed or sold.
The Devil's Strongbox
Tradable, so you can sell it. Opening it gives one of these, each equally likely (1 in 7):
- 1 Yggdrasilberry
- 3 Seed of Yggdrasil
- 2 Enriched Elunium
- 2 Enriched Oridecon
- 3 Battle Manual
- 3 Bubble Gum
- 1 Old Blue Box
The Devil Square Trader
Quartermaster Skrap stands a few steps west of the Warden in Prontera (146, 227). He trades Medals for:
| Medals | Item | What it does |
|---|---|---|
| 60 | Devil Square CapeDevil Square Cape (30254)A charcoal cape stitched with embers, worn by those who outlast the Devil Square. Reflects 10% of melee dmg taken 5% chance to reflect a targeted spell Type: Armor Defense: 6 Position: Garment Weight: 5 Level: 150 |
Reflects 10% of the melee damage you take and gives a 5% chance to reflect a targeted spell. Base level 150. Account-bound |
| 90 | Devil Square HornsDevil Square Horns (30253)Charred horns taken from the demons of the Devil Square. Never staggered by a hit (endless Endure) Max HP -10% Type: Head Gear Defense: 5 Position: Upper Weight: 10 Level: 150 |
Hits never stagger you (endless Endure), at the cost of Max HP -10%. Base level 150. Account-bound |
| 150 | Devil Square Hound CardDevil Square Hound Card (30255) A hound of the Devil Square. Every bite feeds it. 10% chance to drain 5% of dmg dealt as HP 10% chance to drain 2% of dmg dealt as SP Type: Card Compound on: Weapon Weight: 1 |
Weapon card: a 10% chance on each hit to drain 5% of the damage as HP and 2% as SP. Tradable |
| 150 | Devil Square Warden CardDevil Square Warden Card (30256) The warden who keeps the Devil Square's gate. Casting is not interrupted by damage Cast time +20% No cast protection in castle sieges Type: Card Compound on: Armor Weight: 1 |
Armor card: casting is not interrupted by damage, at the cost of cast time +20%. It protects nothing in castle sieges, so it is for hunting and the arena. Tradable |
A perfect player who clears both runs every day buys the Cape in 4 days and a Card in 9. Most players will take longer, and that is the point: each piece is a side step with a price, not a bigger number. The Horns trade health for standing your ground, the Cape punishes whoever hits you, the Hound feeds on its own bites and the Warden lets a caster finish the spell.
Good to know
- Every hero earns the same Medals for the same wave, whatever their level inside the Square's bracket.
- Bring friends or your guild: the waves grow with the number of heroes inside, and so do the heroes who share them.
- Inside the Squares there is no teleporting, warping, memo or saving. The Square Exit is the way out.